In CBR+PNK (Cyber plus Punk) you play as a team of RUNNERS—mercs, criminals, activists living on the edge and running in the shadows of a gritty, ultraviolent world.
In each game we play an entire new cast of characters making their LAST RUN.
As a minimalist game, everything is presented as a series of eight-panel pamphlets:
⸺ GM GUIDE: Contains the core system rules and a comprehensive breakdown of all the steps needed to run CBR+PNK one-shots.
⸺ RUNNER FILE: The character playbook, also containing all the player-facing rules—character creation, stress, special actions, recovery, etc.
⸺ FRAMEWORK: Provides further guidelines for the GM on applying Consequences, general advice, on the fly /RUN creation tables and rules for campaign play.
⸺ PRDTR: A setting-scenario where Runners must navigate the collapse of a lunar habitat.
⸺ +WEIRD: A /plugin of otherworldly powers wherein Magic and Tech combine.
⸺ MIND THE GAP: A fast-paced /RUN, great for new players and GMs alike.
⸺ CYBERPUNK HUNTERS: A /plugin with additional high-caliber nemesis mechanics.
⸺ MONA RISE MEGALOPOLIS: A micro-setting jam packed with additional tables, threats and factions.
⯅
Gear up and tag along the 2000+ runners that supported the game on Kickstarter to make one last job.
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
DO YOU ACCEPT? [Y̶̛͖͙͖͓͉̤̌̿̿̂́/N]
⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺
⯅
Includes the following items: