In the spirit of McFunkypants, we in the Game Dev Field Guide community are looking to once again challenge the community to make a game a month.
Participation in each jam is voluntary, there isn't a special reward or even expectation to complete consecutive jams. Your level of participation is also completely optional. You have the full month to complete your game, but you are not required to use any particular amount of it. You could make a game in a few hours, or the full month and anything in between.
Voting will open for a week after the jam period and we encourage everyone to vote, even if you don't complete this month's challenge.
Pre-Existing Work - You are free to work with any existing assets. This includes store-bought or self-made assets. If you have permission from the creator to use it, you have permission from us. The only requirement here is that production of the game itself must start and end within the jam period.
Teams - You can work with up to 1,000 people on your entry. That is a firm limit, no exceptions will be made for a 1,001st collaborator. I apologize for the inconvenience, but this requirement is based on previous bad experiences with teams of over 1,000. You can also work solo. You can work with your spouse, your kids, your dog. If you're a AAA studio with fewer than 1,001 employees, you can all join.
Content - Hate speech and bigotry will not be tolerated. Any submissions found to contain these will be removed and the author will not be afforded an opportunity to resubmit. Beyond that, any submissions containing mature content should be flagged as such. Failure to flag mature content will also result in removal of the submission.
Exclusivity - Unfortunately, the volume of spam submissions has been causing some trouble for our moderation. In an effort to curb these types of submissions, we're requiring that submissions to the Monthly Game Jam be exclusive to our jam. I understand why someone might want to do that, but we don't really feel that posting your game in multiple jams really fits the spirit we're trying to cultivate.
Time Frame - As both an attempt to better understand your process and a way to prevent spammy or off-topic submissions, we'll also be requiring all submissions to include a summary of the time frame in which they finished the game. This could be as simple as "I worked on it the first weekend of the month" or as complicated as "These are the hours I spent on each discipline and this is when I spent them."
Trinity
Rock, Paper, Scissors...Tank, Healer, DPS...Water, Fire, Leaf...Shotgun, Sniper, Assault
**The theme is not mandatory. It's simply a suggestion to help your creative process.**
This jam is brought to you by the Game Dev Field Guide community. The Game Dev Field Guide is a podcast with the purpose of educating beginner to intermediate game developers on the finer points of game development. Where most podcasts tend to focus on the broader strokes of game development as a career and hobby, the Game Dev Field Guide puts a focus on praxis and practical theory. The community around this podcast can be found here.
Participation in the Discord is optional, but it's an easy way to improve your experience with the jam and collaborate with other developers.