This game is WIP, but still very playable. I would really love to hear some feedback! There is also a survey linked on the project that I highly recommend you do.
Slugger v1.4.7: https://proxyfirewall.itch.io/slugger
This game is WIP, but still very playable. I would really love to hear some feedback! There is also a survey linked on the project that I highly recommend you do.
Slugger v1.4.7: https://proxyfirewall.itch.io/slugger
Okay I have some feedback.
Here's what I like:
- it's all very "juicy" and alive: lots of particles, screen shake, everything is animated (tweened).
- in principle, there's a clear tutorial that takes you through everything.
- the game play is fast.
Here's what I don't like:
- The downside of all that juice is that it's visually very "noisy": it's hard to understand what's going on.
- There's no time to learn what everything is or does: if you take it slow and look at the pickups or enemy behaviors, you're dead. The first wave is immediately all out. That's good for experienced players (with full skill trees), but probably there should be a slow training mode where enemies and abilities are introduced one by one. Possibly without gaining XP.
- For such a fast and short game, replaying is frustratingly slow: it's possible that you die after 2 seconds, but then you need to wait more than 5 seconds for the UI animation, to go back to the menu, and to restart (at least that's what it feels like - I didn't time it). There needs to be an immediate restart button - I don't care about my newly gained XP, unless I got very far.
- Some of the tutorial text is absolutely tiny! (When viewed on an average laptop screen.) The smallest fonts need to be at least twice as big, if not more.
The game is crazy but crazy from the same mold, I like that!
When steady fire comes, I’ll gladly watch it again ;-) Best regards and good luck. Alex
The intro as pure text made me impatient - as specially as it doesn't give any story, just praises the game that the player is waiting to see. I started the tutorial and think it is done nicely. Unfortunately I stopped playing then, because I found out it was a shooter. I don't play shooters on principle.
I played your game, and I have some feedback for you :)
I recorded the session, and you can watch it here
All in all, its a cute little "ACTION PACKED" game.. there is not a moment of silence, and it seems like to carry through the game as a whole, which is nice.What I liked about the game
What I think could be improved
If you have any time, tell me what you think helped you in the video, and where it could be improved.
Also, I have a game that I am developing. If oyu have time to test it, I would really appresiate it
https://itch.io/t/3658231/strategy-game-about-bunnies-building-a-rocket-gameplay...
Hope this was helpful to you :)