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Slugger (WIP) v1.4.7 - Looking for constructive criticism!

A topic by ProxyFirewall created 29 days ago Views: 158 Replies: 8
Viewing posts 1 to 6
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This game is WIP, but still very playable. I would really love to hear some feedback! There is also a survey linked on the project that I highly recommend you do.
Slugger v1.4.7: https://proxyfirewall.itch.io/slugger

Please give feedback I really need it :(

Okay I have some feedback.

Here's what I like:

- it's all very "juicy" and alive: lots of particles, screen shake, everything is animated (tweened).

- in principle, there's a clear tutorial that takes you through everything.

- the game play is fast.

Here's what I don't like:

- The downside of all that juice is that it's visually very "noisy": it's hard to understand what's going on.

- There's no time to learn what everything is or does: if you take it slow and look at the pickups or enemy behaviors, you're dead. The first wave is immediately all out. That's good for experienced players (with full skill trees), but probably there should be a slow training mode where enemies and abilities are introduced one by one. Possibly without gaining XP.

- For such a fast and short game, replaying is frustratingly slow: it's possible that you die after 2 seconds, but then you need to wait more than 5 seconds for the UI animation, to go back to the menu, and to restart (at least that's what it feels like - I didn't time it). There needs to be an immediate restart button - I don't care about my newly gained XP, unless I got very far.

- Some of the tutorial text is absolutely tiny! (When viewed on an average laptop screen.) The smallest fonts need to be at least twice as big, if not more.

The game is crazy but crazy from the same mold, I like that!

  • I like the soundtrack! The sounds fit well.
  • The graphics are interesting, for me, there are a few too many lighting effects, especially the light around the character.
  • Maybe I’m too old, but I need automatic fire; otherwise my tendons can’t take it!
  • The game is quite fast-paced, which I’m sure is a challenge for many!

When steady fire comes, I’ll gladly watch it again ;-) Best regards and good luck. Alex

(+1)

I thought so too about automatic fire. Fortunately, it's one of the first upgrades that's available in the skill trees. Buy it! :-)

The intro as pure text made me impatient - as specially as it doesn't give any story, just praises the game that the player is waiting to see. I started the tutorial and think it is done nicely. Unfortunately I stopped playing then, because I found out it was a shooter. I don't play shooters on principle.

There is a skip button for the intro XD you didn't have to watch it lol

(+1)

I played your game, and I have some feedback for you :)

I recorded the session, and you can watch it here

All in all, its a cute little "ACTION PACKED" game.. there is not a moment of silence, and it seems like to carry through the game as a whole, which is nice. 

What I liked about the game

  • The action packed feeling, something is going on, and there is some tricks to be found on how to play the game. 
  • The pickups were super nice, and that there were so many that dissapeared was an interesting take
  • The "unknown" upgrade really made me curious, there is something interesting that can be used her, I am not sure what. 
  • The enemies where clear in what they did, and it did not take me many seconds to understand the different enemies. 

What I think could be improved

  • The whole experience was a bit messy, there seems to be going too much on in the beginning, and I would work on decreasing difficulty
  • The UI of the upgrade was confusing and I really missed that I could see the cost and what I could upgrade. I would look at other games and how they do this, and start there. The idea we the star with the upgrades coming out from the middle is good, and you could work on making what is what more clear. 
  • The controls were to "wonky" - I did not feel that I controled the situation, rather the situation controlled me. This is something I would work on if I was you. 
  • You spend a lot of time on the intro tutorial, but did not mention all of the important things that the player should know. "How do I complete a round" and what is a "wave" I felt really confused at times when playing. 
  • There is no counter or anything that tells me my progress, adding something like this, might solve the "What is a wave" problem. 

If you have any time, tell me what you think helped you in the video, and where it could be improved. 

Also, I have a game that I am developing. If oyu have time to test it, I would really appresiate it
https://itch.io/t/3658231/strategy-game-about-bunnies-building-a-rocket-gameplay...

Hope this was helpful to you :)

Dude thanks so much, I really appreciate your effort to give me the best feedback you can! I'm doing a massive update on it and will take everything you've said about my game in the comment, and in the video, into account! Thanks so much!