Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
When the value of "Range to Draw Shadows" was increased, striped shadows were drawn. Striped shadows are often resolved by turning on only either the "Cast Shad...
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new mode...
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
This is just what i've thought of doing for v1.0.2 which i'm not that sure if it'll be done & no 1.0.2 won't be rushed but here you go... Fixes: I hope i can fi...
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
Oh yes, on this wonderful date, a wonderful update has been released. - The core has been completely rewritten. Now it uses Godot, Unity, Source Engine, Mindust...
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!...
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I've been working on for mos...
-Olá, apenas um aviso, usem apenas esses presets quando forem customizar suas ocs, porque se usar qualquer outra que não sejam estas, a área de roupas não f...
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
Demi Daggers was born out of multiple ‘dead ends’: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
ESPAÑOL - Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
this here is a stage in one of the first prototype of the game. Due to many reasons like Performance problems, the stage got scrapped All assets created for the...
We are a Brother and Sister indie game developer. We had one Computer for our work. Recently we don't have a running computer after it broke down. We are trying...
⚠️ When using the WithThreeJS extension in GDevelop 5.3 or higher, you may receive a warning like this without seeing 3D. This warning appears because GDeve...
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Compon...